#5. For now, you can just make a light cleric and see how strong they can be. Level 3-5 Create Water is ENORMOUS and it basically makes it impossible for enemies to move where they want to as long as Shadowheart is standing in the water. Glyph of Warding: I like this AOE spell as it allows Cleric to choose its element. I haven't used it a lot in BG3 yet, but it seems like it's just not worth using most of time now; it's not even the best option for. Description Call forth spirits to protect the area around you. Glyph of Warding: I like this AOE spell as it allows Cleric to choose its element. 5 foot radius. Spirit Guardian and Spiritual weapon is just Soo good. Its a bummer I didnt get to play. lvl 6 is basically the same but use call. Plus your action for another spell. That Hexblade 2/Crown Paladin X build wouldn't get access to Spirit Guardians until Character Level 11. They are supposed to be in melee to maintain spiritual guardians and benefit from their high AC, but I've not used a melee attack with Shadowheart since level 2. BG3 is the third main game in the Baldur's Gate series. Just wrapped up the goblin camp. gleaming sword and shield emblazoned with the symbol of your deity. C Tier Concentration Spells in BG3 Spirit Guardians. Level 9: Learn the Flame Strike and Contagion spells. Store Page. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Each Domain provides a unique set of new spells for the Cleric to. A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition. Spirit guardians is a level 3 spell that can easily change the tide of an encounter. And what about the opposite, any spells that are normally considered situational or only okay in 5e that are super useful in BG3?Spirit Guardians: At this stage, you should have decent spell concentration. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. This suggests the Guardian is somekind of God or Qausideity or an avatar/aspect of one. The background allows you to choose two more skill proficiencies for your character. Meaning you picture two (or. They flit around you to a distance of 15 feet for the duration. We are counting the initial casting of the spell as the gnolls entering spirit guardians, so the gnolls make wisdom saving throws and take 3d8 damage. Spirit Guardians. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Its a bummer I didnt get to play with it more! Im looking forward to further content :) Act 1 - Spoilers. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Still takes half damage on a successful Saving Throw. Bro by the end of act 2 she has bless, guiding bolt, bonus action-spirit or ancestral weapon or whatever its called, spirit guardian, holy-spoiler mace, and like 24 AC. Spell - BG3. Spirit guardians is good, but call lightning is a different kind of fun. In BG3,. Spirit Guardians deal radiant or Necrotic damage in 3 meters radius. For BG3, I think the classes are well balanced, at least on EA. Gather your party and venture forth!. You should enter the artifact because even if you do, you still do not have to do what Vlaakith or anyone else says, and you will get to meet your Guardian face-to-face. You call forth spirits to protect you. BG3 is the third main game in the Baldur's Gate series. Takes 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. Baldur's Gate 3. It’s just a bonus action to cast, you can still make the most of your clerics turn especially early when you don’t need to healing word anything. Feats whatever you need to get WIS to 20, plus war caster so you rarely drop concentration. spirit guardians not spawning. Gather your party and venture forth!. Last edited by Slipperychicken; 2015-06-30 at 07:35 PM . Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. To me, I think it would be fun and flavorful and do just fine. Whenever I cast Spirit Guardian while under the effect of Sanctuary, I stop concentrating on SG instantly. Caster can't become Invisible while concentrating on this spell 3m 3m WIS Save. Nearby enemies take 3d8 Radiant Damage or 3d8 Necrotic Damage per turn, and their movement speed is halved. Both. 1% of players have earned this achievement. Guardian could refer to the following similar entries: Dream Visitor, referred to as the Guardian in character creation. Still takes half damage on a successful Saving Throw. If you want the opponents to not make. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 is the third main game in the Baldur's Gate series. As an alternative to Bane, Radiant Orb applies -1 to Attack Rolls (spell and weapon) for each stack of the effect, so with Spirit Guardians you are applying 2 stacks/round to. Spirit Guardians is a Level 3 Spell from the School of Conjuration in Baldur's Gate 3 (BG3). Meanwhile, the Arcana Cleric Frontliner build would not only get it online 6 levels earlier, by Character Level 11 it'd have the option to be able to upcast Spirit Guardians into Level 6 spell slots, doubling its damage on each tick (6d8. Spirit Guardians is a level 3 spell in Baldur's Gate 3. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. ago. Level 3 Conjuration Spell. O once cast you can hit pretty much every enemy without using actions or bonus actions in a single turn! Sprint+free jump is OP as faccckkkk :D I love it! Might make a cleric on my next playthrough. 1 or 2 Rounds of in-combat preperation (only once, not for subsequent turns). 10th level (All Bards): all of the above, in addition to banishment, banishing smite, telekinesis, wall of force (or stone, if force is not in the game) You should pick counterspell and telekinesis in most cases imo. Wizard 1, War Cleric 5, Eldritch Knight Fighter 6 seems interesting. The latter, on the other hand, is great for Clerics that don’t want. On Save: Targets still take half damage. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom. I wanted to maximize Spirit Guardians' single target damage and came up with a build that might use it to its fullest potential maintained and nova damage: . Out of all the classes, I would argue that Cleric is the only one that is a MUST in BG3. I guess the goblins didn't see that coming. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. Guardian of Faith deals a maximum of 60 damage before ending it's protection. If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. . Nearby enemies take 3d8 Necrotic damage per turn, and their Movement Speed is. Definitely keep this spell on hand. They flit around you to a distance of 15 feet for the duration. BG3 is the third main game in the Baldur's Gate series. The sources for RAW, RAI, and BG3 definitions of this. Class and Race Restrictions Spirit Guardians can only be used by the following classes / subclasses: Cleric. Spirit Guardians takes one action to cast. Try to get her AC as high as possible. Compared to all the other characters in the campaign, your Guardian is the most mysterious, and how you interact with them can be. 35 = 11. Pass Without a Trace isn't bad either. Gather your party and venture forth!. Use her Trickery Domain skill Mirror Image to give you +9 AC, cast Spirit Guardians (level 3 spell, level 5 to cast) and just run at things you want deleted. They flit around you to a distance of 15 feet for the duration. Summon spirit weapon. By RAW, I would say this: Sanctuary ends if the warded creature makes an attack or casts a spell that affects an enemy creature. Call forth spirits to protect the area around you. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 84 feet). If you're preparing for a big fight it isn't bad to put at a choke point. Gather your party and venture forth!. Spirit Guardians Currently overpowered with the bug/Larians implementation where you can just run around and hit everyone you pass,. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardians: Necrotic is a Level 3 Conjuration Spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement. To what level should you upcast Spirit Guardians? As a general rule, spirit guardians is not worth a spell slot higher than 5th level. Combat log. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their Movement Speed is halved. In Marvel Studios "Guardians of the Galaxy Vol. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. 3. Description . and just run through the battlefield. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Sadly Cleric can't get Shield spell in any means so this is more tanky version. Spirit guardian is amazing with momentum gears O. Try to extort any. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Each subclass is flavored as a different Domain that the Cleric disciplines themself in. Spirit Guardians is a Conjuration Level 3 found in Baldur’s Gate 3. For me, the best part is that any enemy who tries to move in the electrified water gets zapped and then knocked back on their ass. But if I'm in the spirit guardians and then you ray me, it's harsher. Use the guardian to control choke points and protect ranged characters. Nope, you're not missing anything. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Important Spells: Guidance, Bless, Healing Word, Spiritual Weapon, Spirit Guardians. Nearby enemies take 3 - 24 Radiant damage or 3 - 24 Necrotic damage per turn, and their Movement Speed is halved. Gale + 1 zombie + 1 elemental +1 mummy = 4. Range limit can be somewhat polarizing, however. RELATED: Baldur's Gate 3: What Should You Do In The Githyanki Creche Infirmary. Last edited by Saito Hikari; 08/05/22 10:42 AM. Second - I'm a D&D 5e vet and have done a decent number of BG3 runs at this point, so am familiar enough with Paladin mechanics. 15. starmamac • 1 day ago. 1 mo. r/BaldursGate3. My buddy and I are doing a duo run - i. 3" our beloved band of misfits are looking a bit different these days. Later on, once spirit guardians is implemented into the game as a fifth level spell, you'll see just how strong they are. LooselyBound. This problem will become much more apparent when we also get the incredible spells Spiritual Weapon and Spirit Guardians. of course Spirit Guardians, daylight (in a game with Epic Vampires that cranked out legendary attacks), and Great Swords that did radiant damage certainly helped. ago. Baldur's Gate 3. One by one, the shadows came and died to the guardians. Fiach 2 months ago #1. webp Spirit Guardians; The 4th level spell, File:Guardian of Faith Icon. This build focuses on two distinct spells: mirror image and shield of faith (which gains additional synergy through gear) neither of these scale with spell level so getting higher level slots for them is wasted. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. It scales as a d8, so it's one of the better scalable spells, it has both movement control and ridiculously good damage, and it automatically doesn't hurt party members. BG3 is the third main game in the Baldur's Gate series. BG3 is the third main game in the Baldur's Gate series. BG3 is the third main game in the Baldur's Gate series. Nearby enemies take 3d8 Radiant damage per turn, and their Movement Speed is halved. As you progress to higher levels, Spirit Guardians becomes a potent spell for area control and damage. Level 8: Learn any spell, but select the War Caster feat. They flit around you to a distance of 15 feet for the duration. This build comes online fully at level 7, with 5 levels sorc for spirit guardians and those sweet sorcery points and 2 levels hexblade warlock for medium armor, shield and EB with agonizing blast and grasp of hadar. I played a bit before the DLC dropped and it seemed to be as powerful as ever. For more information about the Dream Guardian's true identity see: The Emperor At the beginning of Act Three, the camp will be disturbed by the demands of the Elder Brain, with the Dream Visitor pleading for the party to help them. BG3 is the third main game in the Baldur's Gate series. Gather your party and venture forth!. Spirit Guardians and Spirit Weapons are still available. 7) and 410. It creates a protective aura that damages enemies who enter or start their turn within it. Yes, yes, I know. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with. BG3 is the third main game in the Baldur's Gate series. Clerics are all excellent blasters with Spirit Guardians. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement. Guardian could refer to the following similar entries: Dream Visitor, referred to as the Guardian in character creation; The guardian of Grymforge; Guardian Gate, a location in the Underdark; The 3rd level spell, File:Spirit Guardians Icon. Best backgrounds for Cleric in BG3. 2. If you are good or neutral, their spectral form appears angelic or fey (your choice). Seems like a pretty strong round. Ive had no problem with the spell/cantrip when using it with shadowheart myself. No concentration required. What i assume. Fireball competes with that spell slot, though the added versatility certainly helps. NEW! - New Spells have been added to the. . Invisibility and Sanctuary stand out, especially since Sanctuary is a bonus action so theoretically she can do both on one turn. BG3 is the third main game in the Baldur's Gate series. Spirit Guardians Aura. That being said, my Valor Bard and Diviner Wizard combo is making a joke of the game in Tactician mode (even more so than my optimal min/maxed DPS team did). Description: You or an ally cannot be targeted until you attack or harm a creature. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. She fucking slaps. Spirit Guardians is not harmful to the target, therefore it is ineligible to be placed into a Glyph of Warding. Finally in one session when I rolled the saved it failed so it finally successfully casted. Here are the types of spells in Baldur’s Gate 3. For a medium creature, spirit guardians would have a 35 foot diameter, so it's technically a 17. Fire Shield is a Lvl 4 Spell from the Evocation school. Gather your party and venture. Spirit guardians, turn undead, and the mace of lathander completely destroy in act 2. Creatures starting their turn in the area take 2~12 Cold damage. Conditions Spirits assail the affected entity. Guardians of faith- passive damage. I'm pretty disappointed in Nature Domain Cleric in BG3 tbh as the tabletop version can grant resistance to certain elements with its Channel Divinity, but the BG3 version doesn't have that so its CD quickly loses importance after Act 1. 11 light cleric + 1 storm sorceror = enough straight cleric so that you’re just missing a feat but still get your full spell list. Spirit Guardians Call forth spirits to protect the area around you. This spell is a variation of the spell Spirit Guardians. and Spirit Guardians. The enemy moves toward you, entering spirit guardian’s zone. Because Shadowheart is affecting enemy creatures with Spirit Guardians. A lot of Clerics don't even bother with it when Spirit Guardians comes online, since a well placed upcast Guiding Bolt or Inflict wounds can outdamage how much it's likely to the entire combat in one action. Adding 1 takes this to failing on only 1 or 2 or 90% chance of success. A party of 4 turns into a party of 10+ depending on if your teammates also have summons. However, it can still take damage from spells that influence a large area. Gather your party and venture forth!. BG3 is the third main game in the Baldur's Gate series. Grab Counterspell and Haste/Spirit Guardians as your Magical Secrets. BG3 is the third main game in the Baldur's Gate series. BUT I mean. Use a wall of fire scroll to protect the portal! If you have it, turn undead is a godsend in this mission. ) and now when enemy 1 is hit, it gets stacks, and pulses stacks on to enemy two. A cleric with both spiritual weapon and spirit guardians is possibly dishing the most damage in the party. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. MC devotion paladin cast Sanctuary on Shadowheart with Spirit guardians up, and she just ran. Cleric 6 Throw on divine favor for 1d4 per attack to start, ending running spirit gaurdians at later levels. Gather your party and venture forth!. BG3 is the third main game in the Baldur's Gate series. You can give your allies advantage with Invoke Duplicity while also keeping up Bless or Spirit Guardians on the Light Cleric (or. I've had encounters where my whole. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 is the third main game in the Baldur's Gate series. 5. Still. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls. 2d6 Cold + 2d6 Acid (Conditional). And a Spiritual Weapon weapon attack. Spirit Guardians. The X on the icon also allows you to end your concentration before the duration naturally expires. Definitely keep this spell on hand. BG3 is the third main game in the Baldur's Gate series. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! Why this is an issue: Spirit Guardians is widely considered one of the best damage spells in 5e DnD, and is a huge source of the Cleric's offensive potential and control. -action. not alot of good clubs but there's alot of excellent staves in the game. Call forth spirits to protect you. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). As of the 2018 errata, if an enemy takes damage from your spirit guardians spell, your sanctuary spell ends. Additionally, the rest of the spell slots are used on better things like Spirit Guardians that offer tremendous amounts of Radiant damage, a damage type very few enemies resist. 5 * 0. Gather your party and venture forth!. A bastion of radiant defense, it conjures forth a guardian spirit sworn to protect its caster and allies against the encroaching forces of darkness. Over Guardian's 10 rounds, that should be -11 or so for anyone still standing. For a melee character spirit guardians is a solid pick. Spirit Guardian- passive Spiritual weapon-passive. Shadowheart is a damage monster. To understand why Spirit Guardians (SG) is a bad spell you have to first understand opportunity cost. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3. "Gather your party, and return to the Forgotten Rea. , only two custom. in any case, about your question - i don't see why spirit guardians wouldn't be compatible with wild shape. Nearby enemies take 3d8 Radiant damage per turn, and their Movement Speed is halved. Tempest cleric 5 Spore druid 7, Tempest gives free heavy armor and all the cleric goodies (guidance, bless, bane), aoe retaliation dmg, as well as ability to maximize druid lightning spell dmg, and spirit guardians for aoe dmg on you (radiant too, which according to devs is huge in this game). There are two options for the character's voice, one male-coded, one female-coded, but neither is locked to a specific body type, meaning you can choose whichever one. The 3rd level spell, Spirit Guardians. Sunbeam. Action surge let's you cast 2 spells so you can shove, cast action surge, cast spirit guardians, attack and channel divinity for 1d8 + 15 + str bonus. The caster can't become Invisible while concentrating on this spell. The only cases where I think HoH might be better would be either in a tunnel up to 40' wide, with a group designed around pushing or shoving monsters and even in that case having both is incredibly useful. BG3 is the third main game in the Baldur's Gate series. Spirit Guardians, like several other spells, is a powerful spell because you can keep doing other things while you use it. Use spirit guardians (specifically radiant damage) and move them around the field or in key choke points so that all enemies run into the space. Action round appears to be, start of fight guardians-> spiritual weapon -> end -> bless -> 1d8 spiritual weapon -> then start the hit/cast -> spiritual weapon action economy watching for heals or needed cc. Be in Act 3 (access Baldur's Gate)Fire Shield. e. you still get spirit guardians, the war domains extra attacks, smites, and more spell slots for smites. spirit guardians alone carries a cleric its a spell with. #4. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. Call forth spirits to protect you. Coruscation Ring. Banishment, Death Ward, Guardian of Faith. 1 Orb per hit can already add up fast with AEs without the insane orb explosion/multiplying effects, though 2 per attack still may be pretty reasonable when. Gather your party and venture forth! BG3 Sanctuary Information. BG3 is the third main game in the Baldur's Gate series. BG3 is the third main game in the Baldur's. Baldur's Gate 3 > General Discussions >Topic Details. get the warcaster or Resilient: Constitution feat to get advantage on those saving throws. Cleric, they seem ignorant of the damage potential a cleric has, spirit guardians, inflict wounds and guiding bolt are quite the hard hitters, and create water is amazing for lightning/cold combos. And then when level 5 happens, Spirit Guardians. Beacon of hope doesn't break sanctuary. Gather your party and venture forth!. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Paladin is great for a 1 level dip for every class but having almost no ranged options other than a bow and getting little to no magic is such a deal breaker for me. Does invis work? The best thing I can MAYBE find is Spirit. BG3 is the third main game in the Baldur's Gate series. Armor gives Advantage on Constitution Saving Throws. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Cleric of True Knowledge: Cleric 10/Wizard 2. activate those spirit guardians and see the luls when those 14 undead suddenly get bright damage and maybe a turn undead after that, all the while the rest of your team curbstomps the necromancer that summons these zombies. They flit around you to a distance of 15 feet for the duration. edit: BG3 also doesn't have tabletop's restriction on spells cast per turn, taking a lot of the opportunity cost out of the equation. In BG3, there are two types of Accessories, which are Rings or Amulets. Spirit weapon is quite good but doesn't suit my bard. It is a weak spell unless you consider that it's another way for clerics to gain more passive damage. But as you know, the order from Queen Vlaakith of Githyanki is straight. Spirit Guardians is just a little too good with only minor amounts of optimization (get Resiliency (Con) or War Caster). Spirit Guardians, followed up by Spiritual Weapon and take Warcaster and Polearm Master as your feats. I appreciate the Spirit Guardian builds -- I hadn't considered Cleric 5 builds before. Unless Larian. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The chest is both trapped and locked, so be. There are numerous ways to play this game, and none of them. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. If their abilities do not feel worth using, like sacred flame, it feels unfun. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their Movement Speed is halved. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). My favorite spell on solasta was Heightened Hypnotic Pattern, but BG3 turned the duration down to two turns, so I still use it, but only if there's more than 4 enemies in the area of effect. Revivify - a Level 3 spell which revives a dead ally. Good healing/support as well. Game: Baldur's Gate 3. Mass Healing Word, Revivify, Spirit Guardians, Remove Curse, Fear: 4: Banishment, Guardian of Faith, Dimension Door: 5:. Finally, just as a comment and my own 2 cents, Radiant Orb from the Luminous Gloves work quite well in combination with Spirit Guardian (radiant version) and Sanctuary. If you try to walk out of the room. Spirit Guardians has a radius of 3 meters, while Turn Undead has a radius of 9, making it able to hit a much larger area. Class and Race Restrictions Spirit Guardians can only be used by the following classes /. It deals out damage turn after turn after turn and controls a big chunk of. Spirit Guardians calls for Guardians that circle and follow you, causing nearby enemies to take 3d8 Radiant damage or 3d8 Necrotic damage per turn. Spotted an issue with this page?These are more “archetypes” than actual builds, because there are so many variations of these that are nearly as dominant. MrNinjaNadeFrizz. 425 per target. Gather your party and venture forth!. Once you hit level 5 Spirit Guardians is a pretty good damage option, but before that she (and most any cleric tbh) is mainly good for support. Radiating Orbs + Spirit Guardian Cleric: Stack up Radiating Orbs damage/debuffs using Luminous Armour/Luminous Gloves/Callous Glow Ring/etc. Just that. Thinking gonna be fun, challenging and when everything works, devastating. Glyph of Warding: I like this AOE spell as it allows to choose its element. Spirit Guardian is the GOAT spell for melee clerics. But Bless does not do damage, rather it is more like a condition. Our Guardian: speculation thread. Then you get holy (radiant) ( ️) & fire (☄️) spells & abilities. Good healing/support as well. You get extra attack with action surge and your extra war cleric bonus attack, plus you get spirit guardians/shield of faith/other handy short-range spells, plus you get 4th level spells through wizard scrolls. In BG3, Spirit Guardians has a radius of 3 meters (9. BG3 has so many different kinds of challenging fights that the game planners at Larian Studios have crafted to make them feel fresh. Spirit Guardians is a classic "I win" spell, especially against the Undead, even though it does feel a bit smaller in radius than the tabletop version. BG3 is the third main game in the Baldur's Gate series. Thrown in with spirit weapon and animate dead. How to get Spirit Guardians, class, casting time, range, school, effects, tips and builds for BG3. A touch of. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Nearby enemies’ movement speed is halved. costs an action each turn, Spirit Guardians costs nothing to maintain dps. Stabbothy. While hilarious at first, the problem is that experience is only given if you actually start combat. Guardian of Faith: Light Cleric 9: Flame Strike: Destructive Wave: Baldur’s Gate 3 Cleric Guide – Trickery. Shadow of moil provides at least 48 million HP. Jul 17 @ 2:03pm Originally posted. Best Cleric Domain in Baldur’s Gate 3. Properties Cost: Action + Level 3 Spell Slot Damage: Spirit Guardians Aura. Song of Rest - another such nice support ability that function like a thrid short rest.